1000 Km. Valencia

MDI- UPV 2017

01. Overview

Design of a card game inspired by Mille Bornes (1000 Kilometers) for the Illustrated Book course of the MDI. In this game, the objective is to accumulate kilometers until reaching a total of one thousand, using actions related to vehicles and transportation signals.

 

This version draws inspiration from the transportation system in the city of Valencia, incorporating various vehicles and specific locations to replicate the same gameplay dynamics and generate the final illustrations.

02. Key Insights

Where:

Valencia, Spain

What: 

Illustration & game design

Category: 

Games – card games

Role:

Designer – student

Team: 

Individual project

Duration: 

3 days

03. Objectives

  1. Create an engaging card game that mirrors the dynamics of Mille Bornes while introducing unique elements related to Valencia’s transportation system.
  2. Incorporate specific vehicles, locations, and transportation signals from Valencia to provide players with a culturally rich experience that reflects the city’s transportation landscape.
  3. Develop captivating illustrations that enhance the game’s aesthetic, ensuring that each card is visually distinct and representative of its corresponding action or vehicle.
  4. Design a game that entertains and educates players about the different modes of transportation in Valencia, promoting awareness of the city’s transit options.
  5. Implement strategic gameplay mechanics that encourage critical thinking and decision-making, enhancing the overall gaming experience and replayability.
  6. Produce a functional prototype of the game that can be tested and refined based on player feedback, leading to a polished final product.

04. Design

The concept for the card game uses the transportation methods of Valencia and transport related. The research led to take elements like the nord station, the information room, and transportation vehicles all over the city to generate illustrations for the game.

The Nord Station:

It is the hub of Valencia’s transportation system, where trains, the metro, taxis, and buses converge.

The information room:

This Valencian ceiling mosaic inside the nord station was taken as inspiration for the back of the cards.

05. Tools

06. Results

  • The card game effectively engages players by blending the classic mechanics of Mille Bornes with unique aspects of Valencia’s transportation.

  • Incorporating local vehicles, landmarks, and transportation signals creates a rich and immersive experience that highlights Valencia’s culture.

  • The final illustrations are vibrant and distinctive, enhancing the visual appeal and making each card memorable.

  • Players gain insights into Valencia’s transit system, making the game both entertaining and informative.

  • Strategic elements in gameplay promote interaction and collaboration among players, increasing overall enjoyment.

  • Testing and refinement through player feedback led to a polished prototype that aligns with the intended vision.

  • The project successfully fosters a sense of community and connection among players, encouraging social interaction during gameplay.